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Probably the last miscat update

Journal Entry: Sat Jul 11, 2015, 3:13 AM
We're finally seeing at least some success at reducing the number of misplaced deviations in the fractal resource category. I've tried to check that category at least several times a day in the past month. While we still get anywhere from 3 to 10 a day sometimes, it seems that most deviants are cooperative in moving the images to different categories after I have left polite messages on their deviations. Most of them do move the images. Some have asked for help because they don't know how, so I took some screen shots and showed them the process. :) Only two people have blocked me (that I know of) because of my comment on their page. One of them blocked me after moving their image and reported my message as spam! The other blocked me and didn't move their image(s). :)

Also, Deviant Art did finally answer one of my support tickets, and did remove all the images from the worse offender that had uploaded over 1800 photo packs in the fractal resource category in the past 3 or 4 months. So now we are only getting a handful of miscats per week that deviants are not moving, mostly due to the language barrier I think. It does seem to appear that once I leave a message on their deviation page about a miscat, they are much less apt to submit more images (to fractal resources) after having been notified. So we've gone from many hundreds per week to just over a dozen in the past three weeks that haven't been moved.

Unfortunately, there are still hundreds (thousands?) of older miscats that Deviant Art says they just don't have the time or staff to take care of. They say they are trying to work out a way to address this problem for the future. Personally, I think all those photo packs should be deleted as a copyright violation and that there is no making of art involved and simply no place for that sort of thing here at DA. That's not what Da is supposed to be about, and I think it's a damned shame that they allow it in the first place.

  • Listening to: the wind blow
  • Reading: Neptune Crossing
  • Watching: Horror movies
  • Playing: Minecraft
  • Eating: Nothing
  • Drinking: Diet Coke

A Little Progress

Journal Entry: Sun Jun 21, 2015, 6:25 AM
This is just more ranting about deviants posting in the wrong (Fractal Resources) category, so feel free to skip it if you're not interested.

So a bit of progress. The miscats (misplaced deviations) have slowed to a trickle. I've been reporting miscats, (which seems to do absolutely no good at all) and also leaving polite notes on the miscat deviation pages, which seems to be helping somewhat. A few deviants have actually commented back that they didn't know or realize... It's very possible there are some language barrier problems. I say this because when I use Google translate to see what the deviant posted in the author comments, the translations often made little sense. So maybe the category's don't make sense to them, I don't know. Unfortunately, some of them just post their items in another wrong category instead.

I did have one deviant that was a bit upset that I left a comment on their page. They were rather rude actually, while my comment and follow up comment was very polite. But it was only the one.

I've been at DA for 6 years now. I haven't had to contact them with a support ticket very often, but when I did it was handled pretty much in a timely manner, until now. My recent support ticket concerning the massive amount of miscats abuse (in the Fractal Resources category) has gone unanswered for 6 days. I thoroughly read the Terms of Service, Etiquette and Copyright policies and feel there are several apparent violations some of these deviants are committing by posting Photo Packs. The most obvious being copyright infringement of course. Apparently DA has the same policy as Pinterest in that as long as a copyright holder does not complain, it is just fine to post copyrighted material without permission.

But that was never even the point with my journals. You can't convince me there is nothing that can be done about deviants constantly posting in the wrong category. That's what the Terms of Service, Etiquette and Copyright policies are for. When people abuse these, it's simply a matter of enforcing your policies. Request that the deviations be moved to the proper category. Give the deviant some time to do this, if they don't, then suspend or ban them. Just simple. What is the point of these policies if you don't enforce them?

Unless of course it's simply a matter of revenue. I suppose it's possible that DA is gaining revenue by allowing these photo packs. And gaining traffic... I suppose it's possible that revenue gains and traffic might... No, I would rather not think that. I'm sure that's not the case. Forget I even mentioned it.

At any rate, there is one item in the Etiquette policy that I would like to bring up:
"The DeviantArt staff will not tolerate attempts to exploit or disrupt the layout, navigability, or general use of the site. Such actions disrupt the ability of the community to access and review artwork and are considered Site Abuse." 

It is clear that posting hundreds of items in the wrong category disrupts the layout, navigability and general use of the Fractal Resources category. So now I ask, why was it again that nothing can be done about it? 

  • Listening to: the wind blow
  • Reading: Neptune Crossing
  • Watching: Horror movies
  • Playing: Minecraft
  • Eating: Nothing
  • Drinking: Diet Coke

Shifting the load (Another pointless journal)

Journal Entry: Tue Jun 16, 2015, 5:18 AM
I should probably apologize to the community of emoticon creators here at DA. A few days ago I complained about a user(s) posting photo packs (that have nothing to do with fractals) in the Fractal resource category. So now, after CmdrChaos and I both complained about it on that users page, he decided to pollute another category that photo packs do not belong in. www.deviantart.com/browse/all/…

For the near future (at least until it seems to have some sort of effect) I'm visiting the Fractal Resources page every day and reporting the miscats, and then leaving a message on the users page asking them politely to not post their work in the wrong category. I hope I don't get banned for harassment. 

So I apologize to the emoticon community and their CV. However, while I have unfortunately directed the same posting abuse from this person to another category, if you check out the link you will see that this particular deviant is not the only scourge on DA. I can't believe DA even allows this. I mean these are obviously just a bunch of kids or young adults that are cluttering DA with stuff that has nothing to do with creating and sharing art. I'm sure that many category's are suffering the same abuse. These people post their stuff in the wrong category's because there is no category for what they're doing. Why is that? Simply put, it's because that 'stuff' doesn't belong here at all in the first place.

How can Deviant Art expect to be taken seriously as a premier art site when they allow this? Sorry DA, no disrespect intended, but if you talk the talk, you gotta walk the walk... 

dictionary.cambridge.org/us/di…

  • Listening to: the wind blow
  • Reading: Neptune Crossing
  • Watching: Horror movies
  • Playing: Minecraft
  • Eating: Nothing
  • Drinking: Diet Coke

Soap Box

Journal Entry: Sun Jun 14, 2015, 9:44 AM
Today I was looking to refresh my mind on a certain fractal tutorial that was posted several years ago. I have no doubts I can easily find it but was unfortunately distracted. I know who posted the tutorial and can easily find it on their page. But for some reason I decided to navigate to the fractal tutorial section by using Deviant Art's handy navigation menus. After all, new fractal users are most likely to use the menus to help them find tutorials because they are unfamiliar with those of us that have posted them. Makes sense doesn't it?

So I was in my message center at the time, and simply clicked on the DA logo on the top left of the page. That takes you to this page: www.deviantart.com/browse/all/ which shows you the most recent deviations. That's fine, you have to start somewhere. On the left is a navigation menu. So Being somewhat familiar with what I was looking for, and already knowing where it should be, I looked through the list and selected Resources & Stock Images.

Now if you're looking for something specific like I was, you probably know right off that it can be anywhere from difficult to nearly impossible to find something specific when you are in this particular parent folder, because all of the resources are listed unsorted. Obviously, that's what the sub menus are for. I mean, if you are looking for tutorials, you don't want to have to look through countless stock images, right? So looking through the sub categories, I see a category for tutorials, but I notice something else. It doesn't say fractal tutorials, and I realize that if I click on that, I would probably have to look through a shit load of tutorials that aren't fractal related too, unless there is another handy list of sub categories. So I click on tutorials and it takes me here: www.deviantart.com/browse/all/…

Ok, now even though I only have a high school education, and have pretty much only been a construction worker all my life, I fortunately do have more than a little common sense. So I once again understand that this is another category called Tutorials, and it has many sub category's within it. I'm still good here. It's like, I have nails stored in a cabinet. I don't have to label the cabinet because I already know what's in there. But let's assume it is labeled. So I open the cabinet and there's a bunch of boxes in there with different size nails, and different kinds of nails for different uses. So if I check the lables on the boxes, I can certainly find the perfect nail I'm looking for. Essentially, just like a menu. And finally I see what I'm looking for, Fractal Tutorials! Groovy. It's a bit tedious having all these sub categories, but it works. Or at least it should. I naturally clicked on the Fractal Tutorial link and it took me here: www.deviantart.com/browse/all/…

This is good. Oh. Wait. This is not good. Wait. Hrmmm... Well, that first one doesn't appear to be a fractal tutorial. Oh, neither does the second one listed, but the third one is a fractal tutorial. Out of the next 17 items, 7 are not fractal tutorials. Out of the following 98 items, I think only 6 of them are fractal tutorials. So 17 of the 120 items on the fractal tutorial page are actually fractal tutorials. This is not very encouraging. There are probably a lot of lost souls out there that would immediately give up looking under these circumstances. I would like to say that after the first page, things do get better.

So now I'm curious. If Fractal Tutorials are abused this way, what else might I find. I mean I can understand a few accidents posting to the wrong category... So I looked around a bit more. I went back to Resources & Stock Images: www.deviantart.com/browse/all/… and then clicked on Fractal resources: www.deviantart.com/browse/all/…

Shit the bed. What the hell is this? You know, being the kind of person I am, I always looked for things like answers to questions, resources such as tutorials, scripts and plugins and such because I was afraid to ask for help being a newbie years ago. I didn't want to impose. So I'm sure that there are many fractal newbies with a similar nature, and they will go looking for things on their own. So what are they going to find if they click on Fractal resources that has anything to do with fractals? Well they aren't going to find anything on the first page... www.deviantart.com/browse/all/…

Yeah, I did exaggerate a tiny bit. I think there are one or two fractal resources you maybe could use. On the next page are I think around three Fractal Resources. On page three are maybe two fractal resources. This is awful. I would hate to be a fractal newbie now days. Fourth page has maybe three more Fractal resources. So out of the first 480 items in the Fractal resources main category, there are maybe, and I repeat, maybe, if you are lucky, 10 real Fractal Resources. If you skip ahead 10 and even 20 pages, you will find similar results.

I mean I don't know what universe this boy's head is floating around in, but photo packs of hot chicks and movie stars are not fractal resources. Anyway, you can blame Whatever-Photopacks (as well as AngiTatata and ShakalakaPacks and Cimcime98 and WithoutTheLove-Music just to mention a few others) for polluting and making the Fractal Resources category a joke and pretty much useless. He (I think he's a he, if not, he\she\it) also ruined the Parameter Pack sub category because that's what he chose to post under. This person doesn't even create any art, let alone Fractal Resources. His existence on DA is pointless and totally against the intended spirit of promoting ones own artwork. In other words, in my opinion he has taken a big dump on the fractal art community. 

Edit: I added the following about an hour after posting. I in no way intended to discredit the hard work of the Community volunteers. I realize it must be nearly an impossible task to keep up with all the miscats. It does however seem to me that there is no way Deviant Art can or should tolerate the posting of images that have nothing to do with creating art. In DA's own words, they provide "... a platform for emerging and established artists to exhibit, promote, and share their works." That is not what the user I named above is doing. 

I can be a cantankerous old goat sometimes, so sorry if I bored anyone. Other than that, I'm having a pretty swell day here in hot and sunny North Carolina. Just had our 39th wedding anniversary Friday! :) 

  • Listening to: the wind blow
  • Reading: Neptune Crossing
  • Watching: Horror movies
  • Playing: Minecraft
  • Eating: Nothing
  • Drinking: Diet Coke

About helping others

Journal Entry: Mon Feb 23, 2015, 9:24 AM
It has recently come to my attention that some people just don't know how to respond to requests from others for help. I have always offered help to those I can when asked. I've never ignored a request for help. I do ask that a question is specific in nature. But overall, I answer every question I can to the best of my abilities.

So if you're going to act like you know something, and answer questions from people, you had better be prepared to answer a bunch of questions and have a bit of patience. Many times one question leads to another, and another after that. Or once you help with one question, that person may then turn to you and ask different questions. So be prepared for that. If someone is asking you for advice, they obviously think you have more knowledge that might help them. If you can't take the time for follow up questions, or just don't want to be bothered by questions that you 'think' are too obvious or simple for you to respond to, then you have no business helping someone in the first place.

If you aren't prepared to help every time someone asks, then just answer their note with a simple, "I can't help you." Or ignore it. But don't start helping them, and then get pissed when they ask for more help. And don't act like a child and start name calling and giving derogatory comments about their work. If they want criticism, I'm  sure they'll ask. But resorting to things like calling their work 'mediocre' and an 'abonimation' is childish, pathetic, immature and disgusting.

If you don't want to help someone, then don't, no one is saying you have to. I'm not naming anyone. But I personally am disgusted with a certain member of the community and in my opinion, they are the one that is an embarrassment to us. So to that person I say, I hope in the future you either ignore requests for help, or simply tell them you can't help. Because it's quite obvious, you are not qualified when you spout the trash I heard about.

  • Listening to: the wind blow
  • Reading: Neptune Crossing
  • Watching: Horror movies
  • Playing: Minecraft
  • Eating: Nothing
  • Drinking: Diet Coke

Mandelbulb 3D Tutorial 5: Tips and Tricks

Journal Entry: Thu Feb 12, 2015, 1:00 PM
From time to time, I still manage to stumble across new 'tricks' in MB3D. I'm sure some of the following tips are known to others, but for those that haven't discovered them, I hope they will help in the future. Some of these were discovered accidentally, others were found through desperation while trying to solve problems.

The first one is very simple and just a little bit of a time saver.

Loading Diff maps ~

This was discovered by accident. It may be well know for all I know, but I just recently discovered it. In the light panel under the Global light tab, there is a box you select to load a diffuse map (Diff map). This is used to color your image in different ways, such as making it look like the structures surface is textured. Normally you simply select the box (Use a map for the diffuse color) and the number one map in your folder loads. If you want to change a map, you just scroll with the up\down arrows to a different image number or input a number if you know which map number you want.

Many people have hundreds of maps, and that could take a while to get to a certain image, particularly if you don't have your map numbers memorized. So I used to have the map folder open in another window so I could visually look through the images to select certain ones by direct input of the corresponding map number instead of scrolling through them. However, there's an even easier way.

After you selected the use Diff map option, simply right click where the map number is displayed and this opens your maps folder so you can quickly find a certain map when you can't remember the number. Click on that map and it loads. How cool is that?

Taming your windows ~

Okay, I admit I felt a little stupid when I figured this one out. Fact is, for a long while I thought it was a bug or something broken. Every time I opened MB3D, I had to arrange my windows where I wanted them because they were sticking to the side of the main window. And then, even after arranging them the way I wanted, they would snap right back to sticking to the side of the main window if I moved it a tiny bit or resized it. Or when I opened the Post process window.

What I didn't realize is that on the top right of the main window, you can right click on each of the tabs, Formulas, Lighting and Post process, and select, "Do not make this window sticky". Now if you arrange your windows the way you want them, the next time you open MB3D, they will all be right where you positioned them during your last session. This is probably something that everyone knew but me!

Taming the Navi window ~

This one may not be necessary most of the time, but it almost always works. I believe it's quite normal to make several changes in the Navi window while tweaking, and finding something nice, you decide you want a closer look at. So you decide to zoom in and boom, your newly discovered structures and shapes disappear, and an incomprehensible number appears in the zoom field. (Top left of the bottom section of your Navi window.) Something like 69e59268 or what ever. Sometimes the zoom field numbers even turn red. I believe this only happens when "Fixed zoom and steps" is not checked! You probably say, "Oh shit!" when this happens. I know I do, and even worse. Never fear, all is not lost.

First, the reason I said this may not be necessary most of the time, is because you should always, always, always, (did I mention always?) save your Navi view to the main window the instant you find something you like. And then save it to file! Or if you're one of those that use the animation editor to save parameters, you can do that too. The point being, if you save it before zooming, then you don't  have to worry about the Navi window misbehaving.

However, if you're one of those that lives on the edge, you probably don't bother saving before zooming, or you just forget. So if this thing happens to you, and your image disappears,  (and you didn't save it) just simply select the "Fixed zoom and steps" box at the bottom right of the Navi window. Now click and hold down the bottom arrow button just to the left of where the zoom value is displayed in the Navi window. (Top left of the bottom section). You should now see the numbers scrolling and eventually your image will reappear. This works even when the zoom value is in the red. But it will not work if the zoom value say's 'inf'. You may have to hold that arrow button down anywhere from 15 to 20 seconds or even longer.

Volumetric Light trick ~

The reason I call this one a trick is because I haven't fully explored or tested this. I've only used it on one image and only just discovered it yesterday. This trick is kind of a two part trick. 

I like VL. I use it quite a bit, but sometimes there are annoying nuances to it that make me decide no to use it. By the way, this strictly concerns the use of a positional volumetric light, not a global. (Though it may very well work with a global light as well, as I said, not fully tested yet).

The first thing I want to cover is that often, in order to get some good, strong VL rays, the light itself overwhelms the area where the positional light is placed. Obviously this can be adjusted buy reducing the intensity of the light, but this also weakens the light rays. So many times you either have to accept the 'hot spots' the VL creates, or settle for a less intense VL effect. As you can see in the image below, the VL effect is intense, and the surrounding area is brightly lit. This one actually isn't too bad, but I still didn't want the bright lighting close to the positional light. The positional light is inside the tube like shape near the bottom center. See image below:

2-12-1-i2-vl-on-1280 by HalTenny

So here's a very simple way to over come this. Get your positional light set up where you want it and get your VL set to put out what ever strength rays you want. Don't worry about anything else. Preview render it a few times, adjust it and get it just right. Now here comes the really neat part. In your lighting panel, select which ever light you have the VL assigned to, and turn it off. Don't turn off the VL, just turn off the light itself! Below is what you will get.

In Search Of by HalTenny

All that overwhelming light from the VL is gone. I just think that's cool. As I said, in this image the reflecting light from the VL wasn't too bad from the positional light. But sometimes it can be overwhelming! Now if you just want a little reflecting light that would seem to come from the VL, you can add another positional light to set just the right amount of glow you want instead of the overly bright area created from the VL.

Now there are some precautions to take when you do this. And this covers the second part of this. First, obviously, you have to calculate the VL at least once for the initial VL rays to show. After you have calculated it once, you can then turn the light off. But, if you do turn the light off, no further changes to the VL will be calculated. You can't change the intensity of the light itself or move it, because it's turned off. You can increase and decrease the Dynamic fog though to strengthen and weaken the light rays. Also, and this is very important, if you want to save the image parameters with the light turned off, but with the VL still calculated, you have to save it as a .m3i, not as a m3p.

Also of note is that you can actually load this into the Navi window and do further tweaking, then transfer it back to the main window and the same exact VL will be shown. Needles to say, if you make drastic changes when you tweak it in the Navi window, then the VL effect may not fit the new tweak at all. You should really only do minor tweaking if you do that.

And here's the best part about the whole thing. Once you have the VL calculated, and then turn the positional light off, each time you recalculate the image in the main window, the VL doesn't have to recalculate, so the preview is much quicker. This is particularly useful if you change color palettes, or Diff maps or anything else after you get your VL set. And as I said you can even do minor tweaking in your Navi window and not have to recalculate VL. However, when you raise the resolution for your final render, you have to turn the light back on because the VL map will not fit the higher resolution image. So all that playing around has to be used with caution. It's mainly to save time while making changes in the preview of images. After a high resolution render, the light the VL is assigned to can still be turned off. but you should remember to save that as a .m3i...

That's about all for this one. As always, you can note me with specific questions about MB3D any time. I'll try to help if I can.

  • Listening to: the wind blow
  • Reading: Neptune Crossing
  • Watching: Horror movies
  • Playing: Minecraft
  • Eating: Nothing
  • Drinking: Diet Coke

Luca's Formula and Parameter Update For MB3D

Journal Entry: Sat Feb 7, 2015, 10:07 AM
Note: Added second image.

Luca, aka dark-beam , is asking for some help. In his journal here ---->  I NEED HELPERS , he asks that some adventurous MB3D artists create some parameters to be included in a formula and parameter update for MB3D. He has a few requirements listed so be sure to visit the journal and check it out!

Here's a peek at one image I made following one of his suggested parameters. Maybe I'll get lucky :)

Inside Look by HalTenny


Mandelbulb3Dv18{
g.....h...EZ/...w....2A...ETdhj0UsJ..PO6DkufHA1ENW8Wnd938.AqFIE4TVuwzeaUL6Dot7yj
................................GMOs8JEQ0.2........Y./..................y.2...wD
...Uz6....E1..../M.1/...........X/...2E4.....on0sZH3GIpD/.........U30dkpXm1....U
z..vFVPD12../.UNaNaNaNawz........6/EBnAnAnAnUz1...........U0.....y1...sD...../..
.z1...kDz4horoPnlwnT9o1gy4J.zWxFWIjWKGpDVt.8Y5pbSw1EqaADfiDJzwTgC4z0Z4iDVDchklMU
IxvfXOZL/GL5zstnsu07h5nDU.....Yk..............sD.6....sD.2G.....................
.............oAnAt1...sD....z.Xcl...............l.......................9....k1.
.....Ksulz1.......kz.U6lz1.U..6.2/...61...kb....v2...I1....F....6/...c4.....SFT2
...U.ydel4ZeYF1ezThfzf8No.6.0AqzmN5S..ktPnvka6zj66HNL1YPWz9...........k28.kYjd2.
.A72QifFDz1.H0/bvOonz0...........6U0.YnFP/..fjrwdvgqzs/Fbf24LNyD..........E.2c..
zzzz.............0...................2./8.kzzzD............8....................
I6.2yzjjx/..p6CYHHStz0.LKf9SaAxj..jwvqyLU.A..wzzz1EHVMFH27lzzzD.B3W3BZKBvqxz.g5P
Dh54It6Ul/kF.VnFBIqzzzD.B3W3BVsSzzzz.oI6KoIRwxzzz1EHVMFHRqrzzzD.B3W3BljTzzzz.oI6
KoYszxzzz1EHVMFH...crIGJzzFoTuIdyzngi8qdxzZX.4rU................................
E....AU2V2k.....I.........kLdtaRXZ5Pdt4NmZqMVl4......................c..........
...................6./........zj................................................
................................................................................
.....................2.....3....2....wZQZBKOk7rPX34PMBXM........................
KM/..................2LD8QxckJyDlpX0LD8QZz1........wz.........zD........Uz1.....
................................................................................
................................/....E/....1....HZKNm/5GdlaMZ75R................
................4MU/4MU/........BnAnAnAnB.YaNaNaNaNmzAnAnAnAnAvD........kz1.....
...................................................................../........zD
............................................}
{Title: Inside-Look-by-HalTenny}

Second image.

ResistanceTo Architectual Conformity by HalTenny

The parameters below are my final render settings excluding the render size which is set to my normal preview resolution. For tweaking purposes, I would suggest raising the raystep multiplier and turning off reflections. This saves a good bit of time to render preview images. When you do final renders, obviously, you want better quality so lower your raystep. There is a requirement in Luca's required render settings to set stepwidth limiter to 0.5 to 0.3. which I did. However the lower SWL has no visible effect (in this case) so I would normally always set it to 1.0.

Mandelbulb3Dv18{
g.....h...EZ/...w....2A...En32XuOYhyzSbfcQHe4CAEa80DJV0jOzf2lezDJ4Q2.xRbbQg0mAwj
................................jQxGCgsC1.2........Y.xU.................y.2...wD
...Uz6....E1..../Q.1/.....Uwd...V/...2E4.....g8cbW7BoEpD/Q........U30dkpXm1....U
z.U0LDGD12../.UNaNaNaNawz........6/EBnAnAnAnUz1...........U0.....y1...sD...../..
.z1...kDFrNNylBLRwfXNXTcqu/Jz4MT/XeDf1ijRUfBiv1wkvvXFYeqniwqy4CZ3oxfnEpDN6S//2a5
IxvU21MAnAK5zcjJ299dw.jjU.....2n/...8/........sD/6....sD..G.....................
.............oAnAt1...sD....zw1.........................................8....k1.
.....Ksulz1.......kz.wzzz1.U..6......w0...EB....m....c3...UE....6/...Y3.....SFj2
...U.W1KECnlciMaImepzTAe906.1c..zzzz..EizccZWGyD6EdGkxmWcz1...........k.I.kXWF1.
.UNAT2kY6z1.3yuedc8tz.........../6U0.YnFP/..fjrwdvgqzs/Fbf24LNyD..........E.2c..
zzzz.................................2./8.kzzzD............8....................
J6.2yzjjx/..p6CYHHStz0.LKf9SaAxj..jwvqyLU.A..wjoG1.E./2EJYEe4LD../2E.pa2U08c..2E
./IRP.8cU0.E./2EPEmzTz9../2E.dPBU08c..2E./oS4/8cU0.E./2EaNZjHXD../2E.NlNU08c..2E
./ouslfrS1.E./2E...cU08czz/cU08cyz1cU08cxz3cU08c................................
E....AU2V2k.....I.........kLdtaRXZ5Pdt4NmZqMVl4......................c..........
...................6./........zj................................................
................................................................................
.....................2.....3....2....wZQZBKOk7rPX34PMBXM........................
KM/..................2LD8QxckJyDlpX0LD8QZz1........wz.........zD........Uz1.....
................................................................................
................................/....E/....1....HZKNm/5GdlaMZ75R................
................4MU/4MU/........BnAnAnAnB.2.......UwzAnAnAnAnAvD........kz1.....
...................................................................../........zD
............................................}
{Titel: Hal-Tenny-Resistance}

  • Listening to: the wind blow
  • Reading: The Second Ship
  • Watching: Sleepy Hollow, The News Room
  • Playing: Minecraft, Myst
  • Eating: candy
  • Drinking: Coffee

Second Annual Mandelbulb3D Teaser Winners

Journal Entry: Fri Jan 9, 2015, 6:42 AM
Below are the results (and a feature of the winners) of the Second Annual Mandelbulb 3D Teasers :iconmandelbulb3dteasers: challenge.

We would like to thank all those who participate for their hard work --- hopefully fun --- and continued support. And a huge thanks to Lux ( LaxmiJayaraj ) as she carries most of the burden in keeping the group running smoothly!

This month, the three admins each provided a different challenge with their own set of rules and the admins judged the entries instead of the normal voting system.

Their winning entry will be first and then a few other pieces from their galleries. And the winners are:

For
Lux's challenge ( LaxmiJayaraj ):

1st place: :iconjost1:

Fountain by jost1  Subconsciousness Distillery LTD II by jost1  ancient interior by jost1  dinosaur's landing by jost1  summer in Mordor by jost1

2nd place: :iconrecycledrelatives: Morphing Flower for Lux by recycledrelatives

Light In The Darkness -- Pong 67 by recycledrelatives  Essence of Art by recycledrelatives  Autumn Transition by recycledrelatives  White Flower by recycledrelatives

3rd place: :iconsabine62: Lux' Teaser: Roll along by Sabine62

Closing Time - Pong200 by Sabine62  Grid - Pong184 by Sabine62  Rotbox1 by Sabine62


For Tim's challenge ( timemit )

1st place: :iconsabine62: Tim's Teaser - Morning over the Loch by Sabine62

Good Morning by Sabine62  Legs by Sabine62  It's a beautiful day - Pong150 by Sabine62  Bring Your Own Tree by Sabine62  Right there in the middle by Sabine62

2nd place: :iconbezo97: Tim's challenge by bezo97

#532 [tweak] by bezo97  Jolly Rancher by bezo97  #493 by bezo97  Celestial Kingdom by bezo97

3rd place: :icontopas2012: 2nd anual teasers Tim's chalenge - Alien Activity by Topas2012

Organized sequence by Topas2012  Alien - new avatar:) by Topas2012  ET WORLDz for you by Topas2012

For Hal's challenge ( HalTenny )

1st place: :icongannjondal: Germing Trees by gannjondal

Winter Nest by gannjondal  The Lampion Tree by gannjondal  Go the Way of Roots by gannjondal  Feelers Lost their Colors by gannjondal  Bubbylonia Rises by gannjondal

2nd place: :iconswoopswatkill: Tenny's Tertiary Terrian by Swoopswatkill

Blue Autumn by Swoopswatkill  Catepillar Crochet by Swoopswatkill  Fovea Focus Fleeting by Swoopswatkill  Obsidian Ornamentation by Swoopswatkill

3rd place: :iconsabine62: Hal's Teaser - Mute by Sabine62

Benoits warehouse by Sabine62  Facade detail by Sabine62  Flaps by Sabine62


And once again, thanks to all that participate in the Teaser challenges and make the group a success!

:iconlaxmijayaraj:Lux :iconhaltenny: Hal, :icontimemit:Tim

  • Listening to: the wind blow
  • Reading: The Second Ship
  • Watching: Sleepy Hollow, The News Room
  • Playing: Minecraft, Myst
  • Eating: candy
  • Drinking: Coffee

Images Used on VAC Album

Journal Entry: Thu Oct 30, 2014, 6:30 AM
Woot! This spring I licensed some of my work to VAC (Velvet Acid Christ) for their new compact disc and album, "Subconscious Landscapes" which was released a few days ago on October 25. They had offered posters, t-shirts, signed merchandise and etc (no longer available) with my art as part of their pledge music drive leading up to the release. VAC's genre of music is Industrial Trip-hop Trance, EBM, Techno, Goth and Darkwave. You can order the CD, Album or MP3's here www.velvetacidchrist.com/2014/… . The VAC website is here www.velvetacidchrist.com/ and their facebook page is here www.facebook.com/VelvetAcidChr…

It was a good experience working with Bryan Erickson of VAC and Joe Schulthise of Metroplis Records www.metropolis-records.com/. I had to use the 'big render' feature in MB3D on "Industrial Contamination" as it is an inherently noisy image, though not obviously so if viewed at reduced resolution. I believe I rendered it about 1.1 gigapixels (34,560 X 34,560 to smooth it out and then used tripple anti-alias for the finish image.

Below are a few images of the finished artwork, one of them including upcoming show dates in the US. :) And also the 4 original images that I licensed for the project...

Vac by HalTenny 


Coverer1500-e1414524958861 by HalTenny




Tourgraphix2015 by HalTenny


Industrial Contamination Industrial Contamination by HalTenny

Ornate Support Column  Ornate Support Column by HalTenny

Deep Core Drillers         Deep Core Drillers by HalTenny

Sunlit Crustacean          Sunlit Crustacean by HalTenny

  • Listening to: Nothing
  • Reading: Breakthrough
  • Watching: Haven, Supernatural, Sleepy Hollow
  • Playing: Minecraft, Dead Island, Skyrim
  • Eating: Nothing
  • Drinking: Coffee

Art Contest on Mind Magazine

Journal Entry: Wed Sep 10, 2014, 4:20 AM
Hi everyone! I just wanted to pass the word to help Peggi Wolfe, aka wolfepaw in announcing their art contest at Mind Magazine. www.deviantart.com/users/outgo…

You can visit her journal www.deviantart.com/journal/Art… to learn the specifics or click the link above to go directly to the contest rules. Enter for a chance to win prizes and have your work featured in Mind Magazine. The deadline is October 1.

A little help please!

Journal Entry: Sun Aug 3, 2014, 8:59 AM
We currently have a 4 way tie in this months Mandelbulb 3D Teaser challenge. Please visit the poll that LaxmiJayaraj created  laxmijayaraj.deviantart.com/jo…  and cast a vote. You don't have to be a member or watcher of the group to vote. We would certainly appreciate the help. Voting ends today!

mandelbulb3dteasers.deviantart…

Free!

Journal Entry: Sun Jun 15, 2014, 10:23 AM
Well this is definitely shameless self promotion, but at no cost to you. Several times I've mentioned my Kindle books here because I do my own cover art. Anyway, most of my books will be free for a few days this week starting Sunday, June 16. If you read any of them, leave an honest review, it helps the independent authors/publishers greatly! Below is the blurb I posted on the Face:

Starting Monday and all through next week I'm making most of my Kindle books free for a limited time. Amazon has a promotional tool that allows authors to do this (schedule free book promotions) in order to gain a larger reader base and promote interest in our work.

Remember, you don't have to own a Kindle to read a Kindle book! There are FREE Kindle apps for all tablets and I assume most handheld devices, as well as a FREE Kindle reader for your PC. (www.amazon.com/gp/feature.html… . It would also be greatly appreciated if you would leave an honest review of any of the books after reading them. It would help immensely! A schedule of the dates for the free books is below.

June 16 through June 17 ~ Shortcut To Farside (A single science fiction short story) ~ www.amazon.com/dp/B007B4CJ70

June 18 through June 19 ~ Waves In Time: A collection of science fiction short stories ~ www.amazon.com/dp/B0070OB4JK

June 18 through June 19 ~ Nightland Tales: Finder's Keepers ~ (Horror short story) ~ www.amazon.com/dp/B00EJW3TXA

June 20 through June 21 ~ Vinn Affair: A science fiction adventure ~ www.amazon.com/dp/B00DXPVP26

June 22 through June 23 ~ Horror Takes A Holiday: A collection of horror short stories ~ www.amazon.com/dp/B00E79C5TO

Standard Affair: A science fiction adventure. This novel can always be found free at www.smashwords.com/books/view/… or itunes.apple.com/nz/book/stand…

Mandelbulb 3D Tutorial 4: Basic Tips

Journal Entry: Tue Jan 28, 2014, 1:40 PM

Mandelbulb 3D Tutorial 4: Basic Tips



First thing we'll cover are some tweaking tips. Tweaking, not to be confused with Twerking. Almost everyone does it. It's one of the best ways to learn. This section of the tutorial will cover some of the basics that will hopefully help new MB3D users with tweaking. Just don't let words like iterations, raystep multiplier and stepthwidth limiter scare you off. You don't need to know the math behind these things. Just consider those words as lables to show you where a setting is and you'll do fine. That's what the GUI is for, to make using the program fairly simple. I'm going to use a sample parameter of mine from about 2 1\2 years ago which is a tweak in a long line of tweaks. You will find that I am guilty of a few things that I'm going to cover, so it's a good example.

As always, I like to mention that I am not a tech giant. I really don't know a lot of the technical aspects of Mandelbulb 3D. If you are interested in the technical aspects or have more technical questions, the best place to get those answered is at Fractal Forums. You can pick up the software there as well, Mandelbulb 3D. So while I'm not a tech giant, I do however know my way around the program pretty well, and can make fairly good images.

Also, and this is one of the most important things about tweaking, you should always give credit to the original author of parameters you tweak. It's common courtesy and such a simple thing to do. It would be nice if you gave a link to the parameters or image you are tweaking too, but at least mention the artist's name and say your image is based on their parameters or some aspect of their work, such as a particular formula combination or guidance they may have given.

Giving Credit Where Credit Is Due



I have argued with a few people over the years when I discovered they did tweaks of my work or other artist's work, and had not given credit to them. First off, if it was so obvious that I recognized it as being a tweak of someone else's work, then it possibly should have been tweaked some more. Regardless, the point being that credit was not given, and the most used excuse was, "I couldn't remember where I got the parameters from or who made them." I think it's a poor excuse. So the best thing to do to avoid this is to bookmark the location of the original parameters, or use the original artists name and image name as your saved parameters name. Example: blahblah-by-blahblah-1.m3p Just simple. No excuses.

On the particular parameters I chose as an example, I was actually able to track the lineage or evolution to where the starting parameters originated. I'm in no way saying you have to do this, but it was interesting. You can see the lineage of these parameters here: Parameter Lineage. So my parameters were a tweak of Brainpipes by Baddad. So as you can see, I gave credit where credit was due! :)

Let's Get Started!



Here are my parameters exactly as I posted them a few years ago:

Mandelbulb3Dv17{
Q.....h...EZ/...w.....E...U4IYmXsaT2.DhojygaXX/EfwcGHu/2dz9C1Qg0PBQxzGJNRcRBByzj
........................................kz1........Y./..................Y.2.....
.................M.1/....6EU5...N0....k4.....2NKEvc97VqD/.EM1DtD...6//...w1....Y
z.EnAnID12../2.........4.1....................2...........U0.....y1...sD...../..
.wX0LD0DVZHLFCU2HxXlgJe/RywKz4KxKFRMyHojyjCy8S2WRxnwvwtoer2Izok5enBJdHoD91jN7kP4
fw9l/5ohoWBHzyfkdxwa5.qD......YtF.............kD.E....sD/6kz.cNaNaNaNavD........
.............A6U.i1...........KRV3..q3K.UOLM/.oRV3.sr3K..WLM/.GSV3..............
..................kz.wzzz1.U..6.a/...Y1...EB....V1...20....A....c....EXx...UiJ4Y
Y65U.08cUyDcU0uzzzzzz1......Gc..zzzz.s0alwF.HWwD5Got8VlJaznQ2gtfpsZpz.028.kFrA0.
NqRaqWXXzzHbjGR3SUQxz.........../203z9nAu.k6mIqp.taszw1osMgdlHzDShM3ZaYq1zP..c..
0RH9.Q6Fbf24LNvjZBL9s6JkUz9..........IF6I..VHx0.AfpnSPCqaz1uk5LfQvXwz8ra5DlJDw.E
JEW0zH09r.EMoIRnIlIqzcnJXNw/X0xjw9zUrWWqG.2..UGIF/.cU08.ihkzyq5.U08c.662zzzz..8c
U0Eqb6KA...cU08.Am0k.1A.U08c.YdAlV1...8cU0ESzwDU...cU08.xv5cU08.U08c.oqTU08c..8c
U0kkz/8cU0.cU08....cU08.zz/cU08.yz1cU08.xz3cU08.................................
E....M...../....2....A....EEh3aSdtqNU6oPs/UQ..........................k/9.......
...................wz...........nAnAnAnAXz1.....................................
................................................................................
.....................2.....3..../....wpIkVKNmJaFjl4NdtqNl.......................
6............................k/E..........2........../.......60E..........EnAnAn
AnAvz...........................................................................
................................1....E/...E/....T/pPgZbFjl4NdtqN................
........................................S/2.....................................
................................................................................
..........................................U0....2....A....EEh3aSdtqNU6oPs/EN....
......................k/9............................/........yDnAnAnAnAnz1.....
...oz0........zD................................................................
.....................................................2.....3....0....wpIdtKNExqR
m..P..........................................................zDOaNaNaNa7z9.....
...wz.........zD................................................................
................................................................3....M....k.....
4x4PYZaPb/GGiF56ExqR......................U0.U............................2.....
...7.1.........E................................................................
.........................................................................../}

As a note to beginners, here's how you paste parameters into MB3D:

1) Select the parameters and copy them to your clipboard. (Select text with your mouse, hit the control and c keys)
2) Open MB3D
3) Click the icon on the top left of main window I have circled in red in the image below.
4) Click the Calculate 3D button I have circled in the image below.

1 by HalTenny

Once you click the Calculate 3D button, a preview render will begin and the first thing you're going to notice is that the image is rendering very slow. My computer is fairly fast, and even so, the render estimate is quite high for a preview. The render estimate was 1 minute 35 seconds. The actual preview render took 1 minute 47 seconds. Right away, this might put many people off in tweaking these parameters because they render so slow. Many times, this can be overcome so that the preview renders much, much quicker. Not always, but quite often. It depends on many things, such as what formulas are used, preview render settings, etc. So let's cover those things.

Preview Renders


One of the first things you'll want to check if a preview render is slow, are the render settings. Many times, people post their parameters exactly as their finished image was rendered. In other words, the settings may be of a high resolution image with high quality render settings. So let's have a look at my render settings in the image below. Now I find these settings odd, seeing them today. Obviously, at the time, I just didn't know better. :) By the way, I do want to say that my tutorials are based on my opinions, observations and experiences. If you hear of or see different things than what I say here, that's from another persons perspective or opinion and doesn't make my way or their way right or wrong. So, anyway, as I said, the preview render settings are odd. It's like they are a mixture of final render and preview render settings.

First off, the image scale settings (red square at top of image) are good for a preview, so this is not slowing render speed. Higher resolution images obviously take longer and for previewing are simply not necessary. So if you are tweaking and the resolution is high, lower it for a significant preview render speed increase. Speed increase = shorter render time :)

Now let's look at the actual render settings (red square on the right side). There are two main problems here that are slowing the preview render significantly. The biggest culprit is the Stepwidth limiter setting. It is sometimes used to decrease noise in your image under certain circumstances. You need to believe me on this one. You almost, and I stress "almost," never need this set to anything but 1. Yes, that's a number one, not 0.1, and not 0.01, but 1. And I can say this definitively, a lower setting has NEVER helped reduce noise in ANY of my images, EVER. :) Again, this is only from my experience, your results may differ. I'm not saying it doesn't work at all, or has never worked for anyone, I'm sure it has helped some people with some image noise. I'm just saying it has never helped any of my images. What it will do is increase render time when set too low. And (in my opinion) it absolutely should not be set to anything but 1 for the preview render. Someone in the tweaking chain changed this setting from dainbramage1's original setting of .75 to .01, I don't know who, don't care. It wasn't me, even though I failed to realize it at the time years ago when I posted my parameters. I probably didn't know better then :). So if you load the parameters above, and right away change the Stepwidth limiter setting to 1, the preview render goes from taking 1:47 to 0:55 seconds on my computer, a big difference.

The next setting to look at is the Raystep multiplier. This setting is set lower for higher quality rendering. Here you can see I have it set to 0.05. This is a low setting and fine for finish renders, but again, (depending on the formulas used) rarely needed for preview renders. Most of the time, this can be set to 0.1 to 0.09 with satisfactory results for a preview render. In this case, we can set it as high as 0.5 and still get a fairly clean preview render. I want to be clear here. The actual setting you use for your finish render has to be determined by you. It will depend on the formulas used, how big an image size you render at and how long you are willing to wait for the render to finish, among other things. So changing the Raystep multiplier setting from 0.05 to 0.5 doesn't effect the preview image too much in this case. What it does do is change the render time from 0:55 seconds to 0:08 seconds on my computer! So we went from 1:47 to begin with, all the way down to 0.08. (yes, that's eight seconds) It's important to point out that obviously the image is a little noisy with some minor ragged edges, (see inside blue box in image below) but this is just the preview, and for speed purposes, you shouldn't let it concern you at this point.

  2 by HalTenny


Impact Of Formulas Used



So now instead of you discarding these parameters as a tweaking project because the preview takes too long to render, we have something you can work with. Another thing to check while tweaking is the impact that each formulas has on the image. This is very easy to do, and there is a very good reason to do it. Sometimes certain formulas have been added that don't impact the image much at all visually, but they do sometimes increase the length of time the render takes. We've already reduced the preview render time down to 8 seconds, and I doubt we'll improve on that much, but we're going to look anyway. Time to open the 3D Navi window! Click the button that says "3D Navi", located at the top left corner (second icon down) of the main preview window.

The way to check if a formula has an impact or not is to turn them off, one at a time. There are two ways to do this, the easiest being in the 3D Navi window. In the image below, the red box shows what formula number you currently have selected. You can click the up and down arrows to scroll through the formulas. Next to that in the blue box is the name of the formula currently selected, and the number of iterations. To turn a formula off, you need to reduce iterations to zero. As you can see in the image, iterations for the Amazing Box formula are set to 4. If you push the down arrow until it says zero, then the formula is turned off. Usually, if not always, you will find that if you turn the first formula off, there will be a significant difference. And indeed, if you reduce the iterations to 3, you will immediately see the first formula has a significant impact, and can not be eliminated as a test to decrease render time.

So you do this one formula at a time going through all the formulas. Select the second formula by clicking the up arrow inside the red box. Iterations on this one are set to 1, so turn this formula off by clicking the down arrow inside the blue box. You will see this formula has no important, visible impact and can be eliminated. If you send this very 'minor' tweak to the main window by pressing the button (View to main)in the green box, and then click Calculate 3D in the main preview window, on my computer, this resulted in a one second speed gain. Obviously not significant in this case, but you can see where we're going with this. Some formulas add to the render time, and if they are not needed, should be eliminated.

You may wonder why that formula is there in the first place. I added that formula at some point in the tweaking process to see what it did. Although it was quite some time ago, I imagine it DID have an impact at some point, but as I tweaked other settings and variables, the formula was overpowered by some of those changes and became nothing but excess baggage. This is not all that uncommon of a thing to happen. So it's always a good habit to keep checking the impact of formulas as you add and change other formulas and settings.

Using the same testing sequence and moving on to the next formula, you will find that the _PolyFolding formula does have an impact, as well as the second Amazing Box formula in position 4. Both of these should remain turned on. The fifth formula, _SinePow2, has some impact as well, but not quite as much, but we leave it on for now. The final formula you will find has little to no impact, other than a slight color change, and can be turned off. I doesn't seem to decrease render speed though. For some reason at this point, I went back and checked the impact of all the formulas again. Formula one and six are now turned off. To my surprise, when I got back to the original fifth formula, _SinePow2, and set iterations to zero, it now has no impact and can be left turned off. Now I sent all these changes to the main window and did a preview render. It took 0:04 seconds on my machine. Now we have gone from 1:47 to 0:04 seconds in render time for the preview image, and only a minor noise increase.

As I mentioned there are two ways to change iteration settings, the second as indicated in the second image on the right below. It shows the Formula window and where you can change iterations there. If you do it in the formula window, then you have to reload the parameters in the 3D Navi window to see the change. (Click the Parameter button shown in the yellow box in the first image below.) Sometimes there is nothing you can do to speed up preview render time. Some formulas are just slow. But in this example we had some significant speed gains.

4 by HalTenny  5 by HalTenny



Yeah But We Haven't Even Tweaked It Yet!



Good point! So let's call the above pre-tweaking. I can't tell you how many times I've seen people say parameters are just too slow for them to tweak on their computer, so we solved that problem in this case. It's a start. Next I wanted to quickly cover some tips on DEcombinate and dIFS tweaking. I give a lot of advice through notes, so this is something I addressed in response to someone asking for a little guidance with dIFS...

First many people are put off by using dIFS because it seems too slow to them. To help with this, set the max iterations for your dIFS formulas to between 5 and 10. It's important to note that in DEcombinate mode, you can have your dIFS formulas first, with regular formulas following, or the other way around. So you need to make sure you are setting the lower max iterations for the right part of the hybrid. Those settings are in the bottom left hand side of the formulas window (in DEcombinate mode) as shown in image below. Iterations for non dIFS formulas remain normal, usually from a minimum of 60 to anything higher. I usually have dIFS formulas first, so in the example image below, maxits for hybrid part1: would be 5. Also, you can normally raise the Raystep multiplier in the main window under the calculations tab to 0.3 to 0.5 when using dIFS formulas. These two things vastly improve render speed.

Often when setting these up, I will reset the position and rotation of the image. (Two tabs on top right of main window, click each tab and there are reset buttons there) This resets the image to a center view looking down where the influence of the second part of the DE combinate has the most effect. From there just zoom in, rotate and slide the view for an interesting composition. Also there's another important setting in the formula window. In the red square at the bottom of the image below (at the very top of the square) where it says DE comb: there is a tab with 5 settings in it. They vary the effect the dIFS formulas and regular formulas have on each other. MarkJayBee almost always uses Inv. Max. (Me too!) These setting are something you need to play with to check out what they do. If you just float your cursor over the button, a description will come up.

Also you need to make sure you have the correct setting for where the second part of your hybrid or DE combinate starts! Just to the left of the reset button (top right in formula window) is a setting to set where the second part of the DE combinate starts. So if you have 2 dIFS formulas and one or more regular formulas, then the second part of the DE combinate starts on the third formula and the setting should set to 3... In the image below, I only used one dIFS formula so the second part of the hybrid is set to 2.

6 by HalTenny



Odds And Ends



In my opinion, you shouldn't be totally obsessed with how your final render looks at full (high) resolution. It would be similar to watching your 42 inch flat screen TV from 12 or 18 inches away. There's just no way it's going to look as good and every tiny imperfection will show. Instead, render your image as large as your system allows, or as large as you're willing to wait on (if you're impatient like me) and then either save it with antialiasing or only allow it to be viewed at a lower resolution. That will help smooth edges and eliminate some noise. Obviously, if you want to offer prints of an image, you want it to look as nice as possible. So render very large and use antialiasing or other method to save your image with the same number of pixels in a smaller size image.

In the image below under the viewing tab you can see where you can utilize antialiasing. (Click on top of the 1:1 under Viewing and the dropdown selection appears) Render at whatever size you choose, but before saving the image, select 1:2 aa or 1:3 aa. An image rendered at 3000X and saved at 1:2 aa will end up 1500 X. One saved at 1:3 will end up 1000 X

7 by HalTenny


Don't immediately assume that because the view in the 3D Navi window is terrible, that there is nothing to work with. Many times the Navi window shows a noisy, indistinct image, but there may very well be something nice hidden there. The image on the left below is from the 3D Navi window, the one on the right is from the main preview window. As you can see, there's something nice there worth persuing. :)

8 by HalTenny  9 by HalTenny

To get a good visual sense of distance or fade out in your image, you may have to adjust your far plane setting in the 3D Navi window. (Parameters for this image are at the end of this tutorial.) If your Navi window looks different, you may have to expand the parameter or adjustment panel by clicking the arrows in box #1 in the image below. Now you will see the far plane setting in box #2, it's set to 425.8. You'll want to change this to something pretty low. In the example I changed it to 5. Now you have to load that change into your main preview window by clicking View to main (box #3). Click Calculate 3D in the main window. You won't notice much change yet. The image below on the right shows the lighting panel. Make sure the Ambient tab is selected and adjust the Depth slider to the right, you will see changes similar to what the bottom image below shows. It's a simple thing that will add impact to your image.

10 by HalTenny  11 by HalTenny

12 by HalTenny


I guess that's about it for now. These were just a few things you might run into as you learn the program. Anytime you run into trouble, I'm almost always in Aposhack during the day, US time. :) You can also find help with almost any fractal program there. I also suggest the following tutorials to get you more familiar with the basics of MB3D:

Mandelbulb 3D Tutorial 1 ~
Mandelbulb 3D Tutorial 2 ~
Mandelbulb3D Tutorial 3 ~
Mandelbulb3D Volumetric Light Tutorial

Good luck!

Mandelbulb3Dv18{
g.....h...EZ/...ET...IA..6oGArCYPduA.5eEm2dRwC9ExKQMFDwPV.ohXU4oTX8wzGEtKNsRgd/E
................................bqN590Tt/z1........Y.pyD/......E........y.2...wD
...Uz6/...E0..../s.1/.....Eu1...Y1...2Ee.....gUrQxBopKtD/.EEIb5ELyz5/dkpXm1....U
z..vFVPD12../2UNaNaNa3T/.1......n8.kOaNaNaNOgz1............3.cNaNu1...sD...../..
.w1...sDMCGAAM9C1yPjagAYU64Yz6ztI5zN5IsDtsAJjq8M0yPkuYH/By2XzWuCilZZEhsD.9tBPIL8
FyXWhS6vVTMKzAJfNuKgadsDU....yH9..............kD.6....8E/.G.....................
.............oAnAt1...sD....z.Xcp9................................EEIb5EL....UA.
.....Ksulz1.......kz.IX9c..U..6......I3...EB....7/...A1...EF....4/...g21..EiJJL1
i23U.yoPxJHEGdZ9Hawzc.......0E/.mN5S..UkKZMxkayj6s6QZJdbqz1...........k.C.kYjd2.
.A72QifFDz1.H0/bvOonzC...........6kFzX0Zz1..fjrwdvgqzs/Fbf24LNyD..........E.Gc..
mcV0..kuvBTuCfuj.iySnbiney9..........Al28.EITslB...........83yuedc8tz0.Ra9hwxv.k
/6V0.2FAZ.............klrlkCx9yj.6wTJHz2Vz1..c6Uc/UBkMXB3fUWhl2.Z/aJZJQ3gK8X.g2I
E/pwT6sQL/kIFVoID0nW846.ZJKOdtXCvV4E.k/6M.0VERsUu/.NZdaO/xJX7S6.nAHAnEjO5uLO.UQk
rWQcs3dUU/UeaWee...y3q/bee0k.1AkIJJBc6.8wy5.....................................
E../.MEJF7E.....I....U....EEh3aSdtqNUAJRmN4...........................k/.MU/4.U.
...........BnAnAnAvxz.........yD........kz1......kGB./.......o.k........I.2.....
...........................oAnAnAnAzz........OvD........6y9.....................
...........................3....D....2YEjV5Ig34RdtKRh/..........................
.Q..4MU/....BAk.1AU..wzzzzzzd2zD...........nAnAnAH.wz........6/E................
..ID./................................BnAnAnAnzD......EPV.2.......utz...........
.....................................E....k...../pKMuZaPb/WEjV5.m/..............
............5g..................UNaNaNaiYz1..........kNaNaNaFnzD........kz1.....
.............................................E/k................................
..........................................E.....I....I....kLEx4PtNoPgFK9nZLP.Q5.
..................................................EE./..........................
......................k2S/2.....................................................
.....................................................M.....3....8....woMo34OZFaQ
jtKG4B3..............................MU/4MU/4.........9nAnAnZ..kUyzzzzzLvz1.OaNa
Nahmz.......QZyj................................................................
................................................................0....E/....0....
/pKMuZaPb/mIp7bN..kR........................5.U/4M..0...........gNaNaN4vmz1BnAnA
nAHuz........s1E........Z.2.....................................................
............................................................................}
{Titel: 12-13-1~a}

Congrats to new CV and let's chat!

Journal Entry: Tue Nov 12, 2013, 9:37 AM
Just a quick thingy here to let everyone know (if you don't know already) that there is a new Community Volunteer for fractals! tatasz is the new CV. She really does some amazing work and is very helpful when asked.

Desert Rose by tatasz  Orchid and Bee by tatasz  Veter by tatasz

Also, while I'm always happy to help people in notes on DA, it can be a clunky way to communicate. So I'm going to try to be available more often in Aposhack . bezo97 and skulkey spend time there already as do I and I'm sure many other Mandelbulb3d artists. Don't be put off by your need for knowledge and don't be afraid to ask for help! That's what the shack is all about. If I'm not in the shack and no one else is that can help with MB2D, you can always note me and I can usually hop right in. There's always Apo experts there too such as SuicideBySafetyPin f--l--A--r--k, FarDareisMai and tataszjust to name a few

There's also a Mandelbulb 3D chat room but it's not often used so your best bet would be to hit the aposhack.

12th Mandelbulb 3D Teaser ~ 1st Annual Special

Journal Entry: Fri Nov 1, 2013, 4:02 AM
I just wanted to spread the word on the Mandelbulb 3D Teaser groups first annual teaser special. We would love to have some new participants, head over and join the group now! Mandelbulb 3D Teaser

~~~

We hope all the participants here at the Mandelbulb 3D Teaser group have been having a great time. It's been almost a year since LaxmiJayaraj came up with the idea. She has truly been the driving force behind the group and has done the majority of the heavy lifting, and for that she deserves a lot of credit!

While there has never been a particular set of goals, we feel much has been accomplished and most of all, it has been fun. The unique rules where each monthly winner sets the next challenge makes for an interesting mix of projects for us all to participate in. If in the process we learn something new, then we all come out on the winning side.

In a sort of tribute in completing the first full year of the Teaser group, Lux, Tim and I have discussed doing something different for the 12th Mandelbulb 3D Teaser as a sort of anniversary celebration. The winner of the 11th teaser will be setting the rules for the 13th teaser instead.

This month, the 12th teaser will be a tweaking teaser. Just something a little bit different for a new challenge. Lux, Tim and I have all chosen a piece for you to tweak and below you will see a link to the stash location where you'll find the parameters.

---------------------

Rules for the 12th teaser by the Admins:

1 ~ You may do one tweak from each admin parameter for a total of 3 entries. A folder for each admin parameter will be made, post entries in the proper folder. Optional: You don't have to tweak all 3, but it would be nice if you did! It gives you the opportunity for three entries this month :)

2 ~ You may change or replace any one formula if you wish. In addition, you may add 1 or 2 formulas of your choice, but only 2.

3 ~ Parameter sharing is REQUIRED!

4 ~ You may use Julia, Volumetric lights, maps, backgrounds, etc...

---------------------
Here are the links to the stash images and parameters you will be tweaking:
LaxmiJayaraj's parameters
Tim's parameters
Hal's parameters
---------------------

Please submit your entry to the proper folder:
1st Annual Teaser-Lux
1st Annual Teaser-Tim
1st Annual Teaser-Hal

Each participant can submit up to 3 deviations, one tweak to each folder.
Last date of submission - 25th November 2013

There will be three winners this month! One winner from the Lux tweak folder, one from the Tim tweak folder and one from the Hal tweak folder. There will also be three runner ups as well. While the winners this month will not be making rules for the next challenge, the Teaser group will award each of the three winners 100 points! In addition, Lux, Tim and I will each post personal journals featuring the three winners and runner ups. :) Judging this month will be done by the admins.

General Teaser Rules:-
---------------------

1. (This rule does not apply this time!)

2. If it is necessary, you can use a Background picture, like sky etc... provided, it should not occupy major portion of your deviation.

3. (This rule is changed for this teaser only!.) Up to 3 submissions, one tweak of each admin parameters...

4. (This rule is changed for this teaser only!.) Parameter sharing is REQUIRED! You may wish to give a short description of your workflow as well. Any tips or tricks used, if you care to share would be greatly appreciated.

5. (This rule does not apply this time!)

If anybody wants to join these Teasers please send  a note to the group. :D

Most of all, have fun...:dance:
Happy Fractalling!!!

Lux, Tim and Hal

Evolution of a fractal ~ a ~ to ~ z

Journal Entry: Wed Oct 9, 2013, 8:24 AM
I was just looking for something to do, and though it might be interesting for some of you see the work flow process I went through for a fractal yesterday. This is not a tutorial. It's just a visual representation of my searching for something that I hoped would be interesting, and if I got lucky, something unique as well. I'm not saying I accomplished either of those goals, but I like where I ended up, and in the process saved many parameters that could be further developed and possibly become worth posting at some point in time.

I decided to start with the formula ABoxModKali, as I have seen Tim, (aka timemit) using it a lot lately. I've used it before, but rarely started out with it as the anchor formula. (Fo.1) Played with it alone for a few minutes, with and without Julia, and then added _addC in Fo.2.  I thought the first image below would be a good staring point and it was my first saved parameter. A lot of the time, I work with no color because it can be distracting. In the second image I added _Rotate in Fo.3. Once I get more than two formulas going, I often turn them on and off to check the impact on the image. So these images maintain the 'Kali' structure look, but also take on an organic twist...

10-8-1~a by HalTenny  10-8-1~b by HalTenny

First image below is still 3 formulas, no Julia. I liked the spaghetti tangles and bent towers. I tried to develop the cauliflower shape between the towers into something more interesting and failed. Played with it a while and then added another formula in Fo.4, _Translate. I often use _Translate and _addC together. So the second image below was shaping up, I added color and depth settings and almost stopped there. But what the hell, it was still early and I thought I might as well see what else there was to find...

10-8-1~c by HalTenny  10-8-1~d by HalTenny

The more I play, the more formulas I add. It's a character flaw I'm totally unable to overcome. I hate to think what trouble I could get into if there were more formula slots... Now we have _RotatedFolding in Fo.5. Julia is still off. I liked the first image because the towers terminate into a sort of mushroom shape, and in the upper left section, we have some chaotic things going on. Also worth mentioning, it was at this point I began to consider doing the a to z evolution journal, so I was forced to keep going. :) I was in full tweak mode now. The second image below, I chased the tree branch look a bit. As I tweak, I still turn formulas on and off to check impact. Once I make a change to variables in one formula, I go back and adjust all variables in all formulas. You never know what you will find...

10-8-1~e by HalTenny  10-8-1~f by HalTenny

Below I just chased the tree or root shape a little, but to me they started to look a little plain or normal. I began to totally loose the 'Kali' structure look which was what my original goal was. As you will see in the next set of images, I decided to back up and reload a previous save and continue...

10-8-1~g by HalTenny  10-8-1~h by HalTenny

Now we're back to a more structured look. For most of this set of images, I have been zoomed out pretty much. I also forgot to mention that I reduced the DEstop to 0.5 to get more detail. This particular formula combination renders fairly fast and smooth with a raystep multiplier setting of 0.3. I should also mention that these images aren't the only preview renders I did. But they are the ones I saved. The first image below I liked for the tower in the cave look. The second image is more like towers on a cliff and probably has some nice zoomable areas... Still nothing that really floats my boat though...

10-8-1~i-e~ by HalTenny  10-8-1~j by HalTenny

Still looking for something to grab my interest. In the first image below, I turned off the _Translate and _addc formulas. You can see they had some impact if compared to the top right image above, but not much. In the second image below, I turned on Julia. So now we have ABoxModKali, _Rotate and _RotatedFolding with Julia.

10-8-1~k~ by HalTenny  10-8-1~l by HalTenny

I like both images below, thought they are radically different than where I started. Some neat things worth pursuing I think. Both use ABoxModKali, _Rotate and _RotatedFolding with Julia. I believe it has become harder chasing the tower look with this combination, but I'm trudging on to see what comes of it all. Some minor adjustments, color, V lights and or fog and these could be postable... Just not what I'm looking for right now.

10-8-1~m by HalTenny  10-8-1~n by HalTenny

Now I'm getting a little impatient and decide to let my dark side free for a moment. Even though my intentions were to stay with ABoxModKali in Fo.1, I wanted to experiment a bit. So the images below have AmazingSurf as Fo.1 instead, followed by ABoxModKali, _Rotate and _RotatedFolding with Julia. Again some interesting things, but the tower structures are pretty much history. Of the two below, I like the second one better. Who doesn't like shrooms?

10-8-1~o by HalTenny  10-8-1~p by HalTenny

In images below, I turned the _Translate formula back on. So now we have AmazingSurf , ABoxModKali, _Rotate,  _RotatedFolding and _Translate with Julia on. There's something I really liked about the first image, I don't know for sure what it is. It's like some sort of order out of chaos, something growing out of nothing... Certainly not ground breaking in any way, but I like it never the less.

10-8-1~q by HalTenny  10-8-1~r~ by HalTenny

Same formula combo as above. I think I'm kind of losing my way here. I did like the leaf like patterns in the second image below though. I chased them for a while and gave up... And now I am running out of letters so I had to decide which of the previous images to pursue.

10-8-1~s~ by HalTenny  10-8-1~t~ by HalTenny

As I mentioned before, I have a tendency to stack formulas, and you can see how it led away from the original shapes I was chasing at the start. So I went back to using only ABoxModKali in Fo.1 and _addC in Fo.2 with Julia off. In the first image below, I really liked how the bottom of the tower structures curved around like they were grabbing onto the ground rather than just placed on top of the ground. But I also wanted more a sense of height. In the second image I rotated it somewhat and thinned the towers down. I really liked the tower in the background leaning back like and off in the distance... The second image is postable as is in my opinion. I think it has a lot of character even though it's all grey.

10-8-1~u~ by HalTenny  10-8-1~v~ by HalTenny

Still undecided at this point so I kept playing in the first image below. I think it has potential but I was looking for a more tortured structure, something that looked damaged. So I went back to the top right image above and adjusted the zoom and rotation a little. The second image below definitely has the tortured, damaged look and a good sense of height that can be taken advantage of using fog, depth and volumetric light settings. Next up some color and a bit more play time selecting a good view.

10-8-1~w~ by HalTenny  10-8-1~x~ by HalTenny

The first image below (keeping to the a to z theme) is the letter Y, and the second is the letter Z. While both are the same style, they are a good bit different from each other. I can't remember exactly, but I think I only rotated the first image to the west and maybe adjusted the zoom a bit. Once I did that, I liked the tower shape on the right of the second image, so in the last two images on the bottom, I zoomed and rotated some more and played with the fog settings.

10-8-1~y~ by HalTenny  10-8-1~z~ by HalTenny

10-8-1~z2 by HalTenny  10-8-1~z3 by HalTenny

So that's it. As far as time spent, I probably spent around five or six hours fractaling yesterday, though not all in one sitting. I'm still undecided on which of the four above I'll post, but probably the first and last for sure, and maybe the top right one too. This is a case where all three of those are similar enough where it might be better to post them on different days, or weeks apart, or even months. Hope you all like my little trip looking for a nice piece to share... :)

Leaving some groups...

Journal Entry: Wed Oct 2, 2013, 10:12 AM
I didn't want any groups to take this personally so I thought I would explain. I understand that groups want members, and a lot of them. Most groups, when first starting out, have very liberal posting rules. Such as allowing an unlimited amount of postings per day, or up to five a day, etc. And I understand that this is in part to help get members, and I guess it probably works. Unfortunately, this often leads to abuse by some group members in that they are not selective enough in choosing what they post. Instead they feel the more work they post then the more exposure they get and the more successful they will become in a shorter amount of time.

I certainly understand an artist wanting to gain exposure. But you are not doing yourself any favors by posting every single piece from your gallery in a group, just because it is allowed, to accomplish that. If your work is good, people are going to recognize that and you will get followers, but it takes time. In my opinion, quality, not quantity will gain recognition quicker. I recently saw a person post over 35 images in a single day to a group, and not a single one was unique or noteworthy. I am not saying the images were bad, I am only saying that if that person had posted the best one or two out of that 35+ images, I think they would get more recognition. Instead I quit the group because I felt like I was being spammed. It's like brand name exposure. If a product is good, word will get around and it will be recognized. If a product is not unique or a standout, no amount of advertising is going to help.

If you want to gain a following, join more groups and post a few of your best pieces every other day or so, don't spam it with your whole gallery. If those few pieces are are your best, then people will come look on their own. And once a group gets 100, or 500 watchers or members, in my opinion you should reconsider your posting rules and standards if they are too liberal. I hope no one takes my opinion badly, it is just an opinion after all, and we all have our own...

New Science Fiction Novel

Journal Entry: Mon Jul 15, 2013, 7:32 AM
You my have noticed that I haven't been doing much art the past three or four weeks. I had my new novel 90% finished about three months ago, and finally dropped everything else so I could finish it. The new novel is called Vinn Affair: A science fiction adventure. The title is in keeping with the 'Affair' series as it is a continuation of my first novel, Standard Affair: A science fiction adventure. I'm not a hard sci-fi writer. These novels are less technology or apocalyptic driven, but still have interesting characters and situations. (I think!) They are fun, humorous, easy reading and don't get bogged down with superfluous descriptive meanderings. Not to say there isn't some descriptive prose, I just don't get anal about it! :)

 Cover Vinn Affair by HalTenny    Standard-affair by HalTenny

All my writing is available for the Kindle at Amazon. But you need not own a Kindle! You can get a free Kindle reader for the PC here Or Kindle reader for Mac here. I have two other books available as well. Waves In Time, a collection of science fiction short stories, and Shortcut To Farside which is a single short story. And of course you can get a free Kindle app for just about any device you own through the Amazon or Android app stores.


 Waves-in-time by HalTenny    Shortcu-to-farside by HalTenny

So here is your summer reading list if you like science fiction! I'd appreciate the support. :) Click on any link to read a description of the books to see if you're interested. Obviously, no pressure to buy. I know myself how tight things are for many of us, and while I would love to purchase many of the prints I see all the time, I just can't afford  it. I will however shell out a few bucks for a book now and then. You can click on any book title to take you to amazon for the description of the book or to purchase. :)

Cover Vinn Affair by HalTenny   Vinn Affair: A science fiction adventure

Standard-affair by HalTenny   Standard Affair: A science fiction adventure

Waves-in-time by HalTenny   Waves In Time: A collection of science fiction short stories

Shortcu-to-farside by HalTenny   Shortcut To Farside (A single short story)

 
 

  • Listening to: Cat barking
  • Reading: Recidivist Paradox (Contact)
  • Watching: Stargate Atlantis season 5
  • Playing: Dead Island and Max Payne 2
  • Eating: so much chicken I lay eggs
  • Drinking: Coffee, water, Diet Coke, Gin and Tonic

Mandelbulb 3D Art in Short Film

Journal Entry: Tue Jun 4, 2013, 8:27 AM
Quite some time ago (9-8-2011) I was contacted along with other Mandelbulb 3D artists at Fractal Forums and DeviantArt and was asked for permission to use some of our work in a short, independent Science Fiction film. The production group is called We Were Monkeys and they were putting together the film for the Sitges Film Festival in Spain that October. They said that things went really well for them at the festival but they were making some revisions to the film before posting it online.

A few days ago they contacted those involved with the film and let us know that it is finally now available for viewing. It is titled OVO . It's quite interesting with well done effects. It's made with English sub-titles but spoken in Spanish(?). All of the MB3D artists got a screen credit at the end, so that was cool! Other MB3D artists include Jesse, Lenord, Broken-Ragdoll, Dainbramage, Mario837, Popol4444 and myself. The Mandelbulb art is used somewhat in the far background in long shots but very prominent at the end of the film. So click on the OVO link if you're interested in watching the film!

  • Mood: Wow!
  • Listening to: Tweety birds
  • Reading: All the time
  • Watching: Stargate Atlantis again
  • Playing: I don't play well with others
  • Eating: Everything I can get my hands on
  • Drinking: Diet Coke

Interesting Mandelbulb 3D Image News

Journal Entry: Sat Apr 27, 2013, 2:39 PM
Interesting email ~  

I received an interesting email this morning. Someone contacted me through my Fine Art America site requesting that I make a print available. I forgot to ask how she found the image, as I hadn't even posted it there yet. Anyway, it turns out this person is the daughter of Karl Menger, who's most famous popular contribution to mathematics (according to WikipediA), was the Menger sponge, a three-dimensional version of Sierpinski's carpet. The Menger3 formula (and other forms of it) certainly seem to be some of the most widely used and popular formulas for many that use Mandelbulb 3D.

The image she was interested in was one I recently posted here at DA, Wreck Of The Menger. Eve pointed me to a very interesting video that explains the Menger sponge quite well, Mathematical Impressions: The Surprising Menger Sponge Slice. I highly recommend that you take the time to check it out! She also had this to say about the video:
"The narrator mentions that this diagonal slice was not "discovered" till 2007.  That is inaccurate.  That slice was on exhibit at the Museum of Science and Industry in Chicago years earlier."

While Menger3 was not the only formula used in that image, the influence is evident. I use it quite often myself as it can often lead to incredible structures of simulated fantasy architecture. :) While I'm at it I wanted to take this opportunity to thank all those responsible for making my artwork possible, including, but not limited to Jesse at Fractal Forums for creating the Mandelbulb 3D software, Luca (aka dark-beam ) for creating many of the formulas and also Karl Menger and Benoit Mandelbrot for their dedicated work in mathematics which makes it all possible. Also thanks to all my watchers and those that fave my work too!!!

PS: Help support Fractal Forums. You can order a Fractal Forums calendar at the Fractal Forums shop.

Hal

  • Mood: Wow!
  • Listening to: Two fans blowing hot air
  • Reading: 3 books
  • Watching: Suits and Falling Skies
  • Playing: I don't play well with others
  • Eating: Spam sandwitch
  • Drinking: Diet Coke