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Submitted on
November 20, 2011
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Some Texture by HalTenny Some Texture by HalTenny
So obviously this is quite similar to Prototype ... I changed one or two of the formula variables slightly and also added the _MapTranslate formula. That formula kind of 'etches' or embosses your map into the piece, or at least that's what it did in this one. I used an Apo piece of mine for the map.

The background gradient is totally messed up. I'm not sure what caused that but I'm going to be looking into the texture process in more detail soon. This piece is also a DE Combinate, so all this put together probably caused a few issues that need attention... :)
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:icontimemit:
timemit Featured By Owner Jan 15, 2012  Student Digital Artist
that works spot on :clap:
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:iconhaltenny:
HalTenny Featured By Owner Jan 19, 2012
Thanks again!
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:iconmargot1942:
Margot1942 Featured By Owner Nov 22, 2011
Its wonderful. Like a big, big rose. :D
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:iconhaltenny:
HalTenny Featured By Owner Nov 23, 2011
Thanks!
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:iconmargot1942:
Margot1942 Featured By Owner Nov 25, 2011
My pleasure. :-)
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:icondark-beam:
dark-beam Featured By Owner Nov 21, 2011  Student Artist
Yes MapTranslate does that work but it works better with grayscale images I think (uniform bump map).
Was also wondering where to find human faces in spherical coordinates? May be useful for bumpy experiments ;)
Luca
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:iconhaltenny:
HalTenny Featured By Owner Nov 21, 2011
Thanks! I'll convert to gray scale and try..
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:icontahyon:
Tahyon Featured By Owner Nov 21, 2011  Professional Digital Artist
Great one Hal :clap:
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:iconhaltenny:
HalTenny Featured By Owner Nov 21, 2011
Many thanks!
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:icontahyon:
Tahyon Featured By Owner Nov 22, 2011  Professional Digital Artist
You welcome Hal :clap:
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