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Submitted on
April 26, 2011
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2.5 MB
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3072×3072
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Experimental by HalTenny Experimental by HalTenny
Render time (not including shadows):unknown minutes/secs Size rendered:3072 x 1719 Settings: DE stop:2 Raystep multiplier:0.05 Stepwidth limiter:.5 Stepcount:12 Smooth normals:3
Note: If time is 'unknown', that means I forgot to check! :)
Made with Mandelbulb3Dv1696 ~ Mandelbulb 3D Tutorial 1 ~ Mandelbulb 3D Tutorial 2 ~ Mandelbulb3D Tutorial 3
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:iconmargot1942:
Margot1942 Featured By Owner Apr 29, 2011
Wow! This is really fantastic. :-)
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:iconhaltenny:
HalTenny Featured By Owner May 3, 2011
Thanks!
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:iconcayligraham:
cayligraham Featured By Owner Apr 27, 2011  Student
this is crazy beautiful...it would be incredible to see something like this actually built
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:iconhaltenny:
HalTenny Featured By Owner Apr 29, 2011
Thanks very much!
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:icontomwilcox:
TomWilcox Featured By Owner Apr 27, 2011
A beauty Hal. Love the combination - square & round. :-)
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:iconhaltenny:
HalTenny Featured By Owner Apr 29, 2011
Appreciate it Tom!
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:icontomwilcox:
TomWilcox Featured By Owner Apr 30, 2011
My pleasure. :-)
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:icongolem1:
golem1 Featured By Owner Apr 27, 2011  Professional Digital Artist
I've begun reading the tutorials, thank you very much for writing them. What piques my curiosity is the question of why these images look so mechanical, as opposed to the cheeselike look of output from some other software. I like the look a lot, but I don't understand how it comes about.
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:iconhaltenny:
HalTenny Featured By Owner Apr 27, 2011
You're welcome! This 'mechanical' look is a result of combining certain formulas. I use the same formulas a lot because I like this style. (This style, or similar to it, is covered in the second tutorial) You can certainly combine other formulas or use a single formula in this same program to get the cheese look I think you are referring to, a smoother or more organic look.
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:icongolem1:
golem1 Featured By Owner Apr 27, 2011  Professional Digital Artist
Thanks again, I will continue reading in hopes of understanding better. At some point I will probably try out Mandelbulb3D. I like the idea of the look resulting from formulas that can be varied. Probably I will experiment with other formulas, just to see what happens. At the moment I am involved in an animation which looks more overwhelming the more I think about it. When that is done, perhaps I will follow up on a suggestion I made before, using Mandelbulb to generate scenery for animation in a futuristic setting.
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